Computer Engineering Student
Specializing in Embedded Systems and Real-time Simulation.
20-year-old Computer Engineering student based in Tampa, FL.
Focused on building low-level software and hardware systems, with growing interest in embedded systems, real-time control, and simulation-driven development.
B.S. in Computer Engineering
A.A. Degree
A bidirectional Hardware-in-the-Loop bridge connecting Unreal Engine and Unity simulations to firmware running on an ESP32. The simulation streams sensor data to the microcontroller while firmware control outputs are fed back into the virtual environment in real time.
A lightweight logging framework for ESP32 firmware designed to improve observability in real-time systems without compromising execution predictability.
A desktop dashboard for configuring and monitoring a headless HIL runtime. The UI is isolated from the real-time engine via IPC to ensure no blocking behavior affects timing-critical execution.
I am currently open to opportunities in aerospace software, simulation engineering, and embedded systems development.
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