Computer Engineering Student

Alexander
Bugar

Specializing in Embedded Systems and Real-time Simulation.

20-year-old Computer Engineering student based in Tampa, FL.

Focused on building low-level software and hardware systems, with growing interest in embedded systems, real-time control, and simulation-driven development.

Education

2026 - Present

University of South Florida

B.S. in Computer Engineering

2023 - 2025
3.8 GPA

St. Petersburg College

A.A. Degree

Projects

Unreal Engine • ESP32 • UDP • Real-Time Systems

Real-Time Simulation-to-Hardware Bridge

A bidirectional Hardware-in-the-Loop bridge connecting Unreal Engine and Unity simulations to firmware running on an ESP32. The simulation streams sensor data to the microcontroller while firmware control outputs are fed back into the virtual environment in real time.

  • + Bidirectional UDP communication layer
  • + Fixed-cadence sensor streaming pipeline
  • + Clock-domain decoupling via buffering and resampling
  • + Deterministic packet scheduling
  • + Configurable fault injection system
C • ESP32 • FreeRTOS • Firmware Tooling

UniversalLogger

A lightweight logging framework for ESP32 firmware designed to improve observability in real-time systems without compromising execution predictability.

  • + Compile-time log level control
  • + Subsystem tagging and structured output
  • + Microsecond-resolution timestamping
  • + Thread-safe logging under FreeRTOS
  • + Optional OLED and color-coded serial output
C# • WPF • IPC • Systems Architecture

HIL Runtime Dashboard

A desktop dashboard for configuring and monitoring a headless HIL runtime. The UI is isolated from the real-time engine via IPC to ensure no blocking behavior affects timing-critical execution.

  • + IPC-based separation of UI and runtime engine
  • + Live runtime parameter configuration
  • + Real-time telemetry visualization
  • + Automated test session control
  • + Non-blocking command interface

Skills

Languages & Scripting

  • C++
  • Python
  • Embedded C
  • C#

Simulation & Engine

  • Unreal Engine 5
  • Physics Modeling
  • HIL Architecture
  • Custom Math Libraries

Hardware

  • ESP32
  • STM32 Familiarity
  • PCB Design

Concepts

  • Numerical Integration
  • Real Time Systems
  • Low Level Communication
  • Control Theory
  • 6DoF Rigid Body Motion
  • Systems Architecture
  • Control Loops

Spoken Languages

  • English
  • German
  • Romanian

Ready to simulate the impossible?

I am currently open to opportunities in aerospace software, simulation engineering, and embedded systems development.

Get in Touch