Computer Engineering Student
Specializing in Embedded Systems and Real-time Simulation.
B.S. in Computer Engineering
A.A. Degree
A high-fidelity physics simulation environment built within Unreal Engine 5. Utilizing Runge-Kutta 4th Order integration, this engine calculates 6-Degrees-of-Freedom flight dynamics in real-time.
A robust middleware solution designed to enable Hardware-in-the-Loop (HIL) testing. This Python-based bridge facilitates low-latency UDP communication between the Unreal Engine simulation.
A work-in-progress ESP32 flight controller test platform for hardware-in-the-loop development. The controller receives simulated sensor data from the virtual environment and drives basic virtual fin outputs for debugging, validation, and iteration.
I am currently open to opportunities in aerospace software, simulation engineering, and embedded systems development.
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