Hi,
I'm Alexander Bugar.

A passionate developer creating embedded systems that are thoughtful, useful, and built to last.

About Me

I'm a computer engineering student from Austria, focused on building responsive, functional, and thoughtful low-level systems. I enjoy designing embedded solutions that work reliably and make sense. That includes firmware, control loops, interfaces, and everything in between.

Most of my projects run on microcontrollers, process sensor data, and communicate through OLED displays or web dashboards. I primarily work in C++ on the ESP32, and I've developed full embedded control systems, OTA update infrastructure, custom task schedulers, and real-time user interfaces.

I speak German and Romanian fluently. I also use Blender and Unreal Engine to visualize ideas when needed. Outside of engineering, I spend time skiing, hiking, and exploring ways to make complex systems feel simple.

Projects

Cabin Environment Controller

An embedded system using an ESP32 to control indoor temperature, humidity, and pressure. Features a PID-controlled fan, local OLED display, and a remote dashboard. Built in C++ with a custom task scheduler.

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OTA Firmware Update System

A scalable Over-the-Air update framework for ESP32 devices. Ensures safe updates with dual-partitioning, browser-based progress tracking, and version control for robust remote firmware management.

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Personal Portfolio Website

A dynamic, fully-responsive personal portfolio site featuring multiple switchable themes, a custom metaball animation background, and interactive elements. Built with vanilla HTML, CSS, and JavaScript, using Tailwind CSS for styling.

View Project →

Skills & Technologies

Languages

C++ C# English German Romanian

Technologies & Frameworks

Embedded Systems Firmware Development IoT ESP32 PlatformIO Control Systems Unity Unreal Engine

Tools

Git Blender HTML CSS JavaScript

Education

University of South Florida

B.S. in Computer Engineering

St. Petersburg College

A.A. Degree, Transferred